![]() ![]() The map was not designed with the use of the spawn menu in mind which defeats the purpose of Garry's Mod which is weird now that I think about it. It is shorter than I would like but found that making a code heavy map like this is time consuming. Half-Life 2 Level Creation Contents 1 Generic and Test 2 Train Station and City 17 3 PA announcements for City 17 4 Canals 5 Kleiners Lab and Black Mesa East 6 Ravenholm 7 Coastline and Highway 17 8 Nova Prospekt 9 War-torn City 17 10 Combine Citadel Here is a list of 247 soundscapes for use in Half-Life 2. mankind and their brutal Combine overlords to a traditional real-time strategy (RTS) setting. It basically spawned a bunch of Zombie or Combine NPCs in waves with increasing amount and class. There used to be a really fun addon that I used to play around with a lot. ![]() ![]() So yeah, Im terrible with a description but hopefully this is getting it across. It is more a demonstration of some features of the Sourceâ„¢ engine that Garry's Mod map makers do not utilize in their maps. Looking for an old gmod addon where Combine/Zombie would randomly fill the map in SP. Derrick is largely a learning project and does not play well. Please play with HDR ON in your video settingsÄerrick was just a test that I started in Feburary, then after leaving it to rot for 10 months I came back to it and started working on it starting about 2 months ago. A flying robot tells you to follow and you comply. You owe a lot of money to the most powerful people in society. ![]()
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